DeepMobLearning-Refabricated
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Minor nitpicks
Just a list of very small nitpicks that at some point I plan to fix.
- [x] With the addition of RenderUtils#TITLE_COLOR, item tooltips should use it instead of Minecraft's vanilla blue;
- [x] base module
- [x] modular-armor module
- [x] simulacrum module
- [x] You can drop your Deep Learner with its screen open;
- [ ] Trial's "there's an issue here" particle could/should be unique, maybe something glitch-looking?
- [x] Addons mess up the order of the creative tab and mod list;
- [ ] Trial Key's unbound tool tip is too large to fit into the screen at most resolutions;
- [x] I'm slightly bothered by the fact no item on this mod uses Minecraft's rarity system, even when it's granted;
- [ ] Attempt to give REI ui parity (check #68 for details);
maybe something glitch-looking
exciting
Addons mess up the order of the creative tab and mod list;
This will be easier to adjust using 1.19.3's new Item group mechanism. Fabric API already has included a method to include stuff after and before a specific item on the group.