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提交enhanced-block-entities模组的翻译
- [x] 我已仔细阅读贡献指南 CONTRIBUTING;
- [x] 我已确认标题符合
{模组英文全名} {简述}的格式,如Ender IO 翻译新增/更新/修正/删除; - [x] 我已确认英文原文(如 en_us.json)存在且完整,内容与中文对应;
- [x] 我已确认提交文件的路径和名称均正确(例子);
- 如果是 1.12 翻译,应该是:projects/1.12.2/assets/{CurseForge 项目名称}/{ModID}/lang/zh_cn.lang
- 如果是 1.16 及以上的翻译,应该是:projects/{版本}/assets/{CurseForge 项目名称}/{ModID}/lang/zh_cn.json
- [x] 我已阅读并同意按 CC BY-NC-SA 4.0 协议发布我的作品;
- [ ] 刷新 PR 的标签/状态,有需要再点击;
| 模组 | 🔗 链接 | :art: 相关文件 | |
|---|---|---|---|
| Enhanced Block Entities | :mag: 源代码 | 🟩 MCMOD | :file_folder: 对比 | 最新模组文件语言文件链接 |
|
| 依赖-DashLoader | :mag: 源代码 | 🟩MCMOD | * | ||
| 依赖-Mod Menu | :mag: 源代码 | 🟩MCMOD | * | 最新模组文件❌ Input string was not in a correct format. |
ℹ 无法找到 enhancedblockentities 的 Mod Domain。这很可能是因为 CurseForge API 没有返回这个模组的数据。
⚠ Mod Domain 验证失败:Value cannot be null. (Parameter 'source')
ℹ enhancedblockentities-1.18-fabric 语言文件验证通过。
- [ ] 🔄 勾选这个复选框来强制刷新
/diff
@dovisutu
enhanced-block-entities/1.18-fabric
| 英文 | 中文 |
|---|---|
| Block Entities... | 方块实体优化设置 |
| On | 开启 |
| Off | 关闭 |
| Allowed | 允许 |
| Forced | 强制 |
| Disabled | 关闭 |
| Smart | 智能 |
| All | 全部 |
| Most | 大多数 |
| Some | 一些 |
| Few | 少数 |
| Enhanced Chests | 增强箱子 |
| Enables baked chest models, greatly improving performance in areas with lots of chests. Also allows for seeing chests from far distances. Disable if chests appear invisible, likely caused by another mod. | 启用自定义箱子模型, 极大提高了大量箱子区域的性能,可以看到远距离的箱子,如果箱子不可见,则禁用,可能是由另一个 mod 引起的 |
| Enhanced Signs | 增强告示牌 |
| Enables baked sign models and smart sign text rendering, greatly improving performance in areas with lots of signs. Also allows for seeing signs from far distances. Disable if signs appear invisible, likely caused by another mod. | 启用自定义告示牌模型, 极大提高了大量告示牌区域的性能,可以看到远距离的告示牌,如果告示牌不可见,则禁用,可能是由另一个 mod 引起的 |
| Enhanced Bells | 增强钟 |
| Enables fully baked bell models, greatly improving performance in areas with lots of bells. Also allows for seeing bells from far distances. Disable if bells appear invisible, likely caused by another mod. | 启用自定义钟模型, 极大提高了大量钟区域的性能,可以看到远距离的钟,如果钟不可见,则禁用,可能是由另一个 mod 引起的 |
| Enhanced Beds | 增强床 |
| Enables baked bed models, greatly improving performance in areas with lots of beds. Also allows for seeing beds from far distances. Disable if beds appear invisible, likely caused by another mod. | 启用自定义床模型, 极大提高了大量床区域的性能,可以看到远距离的床,如果床不可见,则禁用,可能是由另一个 mod 引起的 |
| Enhanced Shulker Boxes | 增强潜影盒 |
| Enables baked shulker box models, greatly improving performance in areas with lots of shulker boxes. Also allows for seeing shulker boxes from far distances. Disable if shulker boxes appear invisible, likely caused by another mod. | 启用自定义潜影盒模型, 极大提高了的大量潜影盒区域的性能,可以看到远距离的潜影盒,如果潜影盒不可见,则禁用,可能是由另一个 mod 引起的 |
| Smooth Chest Lighting | 箱子平滑光照 |
| Allows for chests to use smooth lighting and ambient occlusion. Requires Enhanced Chests to be enabled. | 允许箱子使用平滑照明和环境光遮蔽,需要开启增强箱子 |
| Smooth Sign Lighting | 告示牌平滑光照 |
| Allows for signs to use smooth lighting and ambient occlusion. Requires Enhanced Signs to be enabled. | 允许告示牌使用平滑照明和环境光遮蔽,需要开启增强告示牌 |
| Smooth Bell Lighting | 钟平滑光照 |
| Allows for bells to use smooth lighting and ambient occlusion. Requires Enhanced Bells to be enabled. | 允许钟使用平滑照明和环境光遮蔽,需要开启增强钟 |
| Smooth Bed Lighting | 床平滑光照 |
| Allows for beds to use smooth lighting and ambient occlusion. Requires Enhanced Beds to be enabled. | 允许床使用平滑照明和环境光遮蔽,需要开启增强床 |
| Smooth Shulker Box Lighting | 潜影盒平滑光照 |
| Allows for shulker boxes to use smooth lighting and ambient occlusion. Requires Enhanced Shulker Boxes to be enabled. | 允许潜影盒使用平滑照明和环境光遮蔽,需要开启增强潜影盒 |
| Christmas Chests | 圣诞箱子 |
| Allowed - Christmas texture will be applied from December 24th to 26th. | 允许 - 在 12 月 24 日至 26 日使用圣诞材质 |
| Forced - Christmas texture will always be applied. | 强制 - 总是使用圣诞材质 |
| Disabled - Christmas texture will never be applied. | 关闭 - 永远都不使用圣诞材质 |
| Either allows, forces, or disables the Christmas chest texture. Requires Enhanced Chests to be enabled. | 不论是允许, 强制, 还是关闭圣诞箱子材质,需要开启增强箱子 |
| Sign Text Rendering | 告示牌文本渲染 |
| Smart - The maximum render distance will be automatically determined based on how many signs are rendering at once. | 智能 - 最大渲染距离将根据一次渲染的标志数自动确定 |
| All - All signs within block entity render distance will try to render text. Very performance heavy. | 全部 - 方块实体渲染距离内的所有标志都将尝试渲染文本,对性能影响很大 |
| Most - All signs within 50%% of block entity render distance will try to render text. | 大多数 - 在方块实体渲染距离的 50%% 内的所有标志都将尝试渲染文本 |
| Some - All signs within 30%% of block entity render distance will try to render text. | 一些 - 在方块实体渲染距离的 30%% 内的所有标志都将尝试渲染文本 |
| Few - All signs within 20%% of block entity render distance will try to render text. Highest performance. | 少数 - 在方块实体渲染距离的 20%% 内的所有标志都将尝试渲染文本,性能最好 |
| Determines the maximum distance from the player that sign text will render. Requires Enhanced Signs to be enabled. | 决定告示牌文本与玩家的最大渲染距离,需要开启增强告示牌 |
| Experimental Chests | 实验性箱子 |
| Enables very experimental rendering features for chests, such as specially generated particle textures which work with resource packs. | 为箱子启用非常规实验性的渲染功能,例如与材质包一起使用的特殊生成的粒子材质 |
| Experimental Beds | 实验性床 |
| Enables very experimental rendering features for beds, such as specially generated particle textures which work with resource packs. | 为床启用非常规的实验性渲染功能,例如与材质包一起使用的特殊生成的粒子材质 |
| Experimental Signs | 实验性告示牌 |
| Enables very experimental rendering features for signs, such as specially generated particle textures which work with resource packs. | 为告示牌启用非常规实验性的渲染功能,例如与材质包一起使用的特殊生成的粒子材质 |
| Dump Example Resources | 导出示例配置 |
| Dumps the mod's default resources to .minecraft/enhanced_bes_dump/ to be used as an example by resource pack makers. | 导出mod的默认配置到 .minecraft/enhanced_bes_dump/ 作为资源包作者的示例文件 |
| Block Entity Settings | 方块实体优化设置 |
| Apply | 应用 |
| Hover over options for descriptions | 将鼠标悬停在描述选项上 |
| Chest Options | 箱子选项 |
| Sign Options | 告示牌选项 |
| Bell Options | 钟选项 |
| Bed Options | 床选项 |
| Shulker Box Options | 潜影盒选项 |
| Advanced | 高级 |
| : | : |
enhanced-block-entities/1.18-fabric-keys
| Key | 英文 | 中文 |
|---|---|---|
option.ebe.config |
Block Entities... | 方块实体优化设置 |
value.ebe.true |
On | 开启 |
value.ebe.false |
Off | 关闭 |
value.ebe.allowed |
Allowed | 允许 |
value.ebe.forced |
Forced | 强制 |
value.ebe.disabled |
Disabled | 关闭 |
value.ebe.smart |
Smart | 智能 |
value.ebe.all |
All | 全部 |
value.ebe.most |
Most | 大多数 |
value.ebe.some |
Some | 一些 |
value.ebe.few |
Few | 少数 |
option.ebe.render_enhanced_chests |
Enhanced Chests | 增强箱子 |
option.ebe.render_enhanced_chests.comment |
Enables baked chest models, greatly improving performance in areas with lots of chests. Also allows for seeing chests from far distances. Disable if chests appear invisible, likely caused by another mod. | 启用自定义箱子模型, 极大提高了大量箱子区域的性能,可以看到远距离的箱子,如果箱子不可见,则禁用,可能是由另一个 mod 引起的 |
option.ebe.render_enhanced_signs |
Enhanced Signs | 增强告示牌 |
option.ebe.render_enhanced_signs.comment |
Enables baked sign models and smart sign text rendering, greatly improving performance in areas with lots of signs. Also allows for seeing signs from far distances. Disable if signs appear invisible, likely caused by another mod. | 启用自定义告示牌模型, 极大提高了大量告示牌区域的性能,可以看到远距离的告示牌,如果告示牌不可见,则禁用,可能是由另一个 mod 引起的 |
option.ebe.render_enhanced_bells |
Enhanced Bells | 增强钟 |
option.ebe.render_enhanced_bells.comment |
Enables fully baked bell models, greatly improving performance in areas with lots of bells. Also allows for seeing bells from far distances. Disable if bells appear invisible, likely caused by another mod. | 启用自定义钟模型, 极大提高了大量钟区域的性能,可以看到远距离的钟,如果钟不可见,则禁用,可能是由另一个 mod 引起的 |
option.ebe.render_enhanced_beds |
Enhanced Beds | 增强床 |
option.ebe.render_enhanced_beds.comment |
Enables baked bed models, greatly improving performance in areas with lots of beds. Also allows for seeing beds from far distances. Disable if beds appear invisible, likely caused by another mod. | 启用自定义床模型, 极大提高了大量床区域的性能,可以看到远距离的床,如果床不可见,则禁用,可能是由另一个 mod 引起的 |
option.ebe.render_enhanced_shulker_boxes |
Enhanced Shulker Boxes | 增强潜影盒 |
option.ebe.render_enhanced_shulker_boxes.comment |
Enables baked shulker box models, greatly improving performance in areas with lots of shulker boxes. Also allows for seeing shulker boxes from far distances. Disable if shulker boxes appear invisible, likely caused by another mod. | 启用自定义潜影盒模型, 极大提高了的大量潜影盒区域的性能,可以看到远距离的潜影盒,如果潜影盒不可见,则禁用,可能是由另一个 mod 引起的 |
option.ebe.chest_ao |
Smooth Chest Lighting | 箱子平滑光照 |
option.ebe.chest_ao.comment |
Allows for chests to use smooth lighting and ambient occlusion. Requires Enhanced Chests to be enabled. | 允许箱子使用平滑照明和环境光遮蔽,需要开启增强箱子 |
option.ebe.sign_ao |
Smooth Sign Lighting | 告示牌平滑光照 |
option.ebe.sign_ao.comment |
Allows for signs to use smooth lighting and ambient occlusion. Requires Enhanced Signs to be enabled. | 允许告示牌使用平滑照明和环境光遮蔽,需要开启增强告示牌 |
option.ebe.bell_ao |
Smooth Bell Lighting | 钟平滑光照 |
option.ebe.bell_ao.comment |
Allows for bells to use smooth lighting and ambient occlusion. Requires Enhanced Bells to be enabled. | 允许钟使用平滑照明和环境光遮蔽,需要开启增强钟 |
option.ebe.bed_ao |
Smooth Bed Lighting | 床平滑光照 |
option.ebe.bed_ao.comment |
Allows for beds to use smooth lighting and ambient occlusion. Requires Enhanced Beds to be enabled. | 允许床使用平滑照明和环境光遮蔽,需要开启增强床 |
option.ebe.shulker_box_ao |
Smooth Shulker Box Lighting | 潜影盒平滑光照 |
option.ebe.shulker_box_ao.comment |
Allows for shulker boxes to use smooth lighting and ambient occlusion. Requires Enhanced Shulker Boxes to be enabled. | 允许潜影盒使用平滑照明和环境光遮蔽,需要开启增强潜影盒 |
option.ebe.christmas_chests |
Christmas Chests | 圣诞箱子 |
option.ebe.christmas_chests.valueComment.allowed |
Allowed - Christmas texture will be applied from December 24th to 26th. | 允许 - 在 12 月 24 日至 26 日使用圣诞材质 |
option.ebe.christmas_chests.valueComment.forced |
Forced - Christmas texture will always be applied. | 强制 - 总是使用圣诞材质 |
option.ebe.christmas_chests.valueComment.disabled |
Disabled - Christmas texture will never be applied. | 关闭 - 永远都不使用圣诞材质 |
option.ebe.christmas_chests.comment |
Either allows, forces, or disables the Christmas chest texture. Requires Enhanced Chests to be enabled. | 不论是允许, 强制, 还是关闭圣诞箱子材质,需要开启增强箱子 |
option.ebe.sign_text_rendering |
Sign Text Rendering | 告示牌文本渲染 |
option.ebe.sign_text_rendering.valueComment.smart |
Smart - The maximum render distance will be automatically determined based on how many signs are rendering at once. | 智能 - 最大渲染距离将根据一次渲染的标志数自动确定 |
option.ebe.sign_text_rendering.valueComment.all |
All - All signs within block entity render distance will try to render text. Very performance heavy. | 全部 - 方块实体渲染距离内的所有标志都将尝试渲染文本,对性能影响很大 |
option.ebe.sign_text_rendering.valueComment.most |
Most - All signs within 50%% of block entity render distance will try to render text. | 大多数 - 在方块实体渲染距离的 50%% 内的所有标志都将尝试渲染文本 |
option.ebe.sign_text_rendering.valueComment.some |
Some - All signs within 30%% of block entity render distance will try to render text. | 一些 - 在方块实体渲染距离的 30%% 内的所有标志都将尝试渲染文本 |
option.ebe.sign_text_rendering.valueComment.few |
Few - All signs within 20%% of block entity render distance will try to render text. Highest performance. | 少数 - 在方块实体渲染距离的 20%% 内的所有标志都将尝试渲染文本,性能最好 |
option.ebe.sign_text_rendering.comment |
Determines the maximum distance from the player that sign text will render. Requires Enhanced Signs to be enabled. | 决定告示牌文本与玩家的最大渲染距离,需要开启增强告示牌 |
option.ebe.experimental_chests |
Experimental Chests | 实验性箱子 |
option.ebe.experimental_chests.comment |
Enables very experimental rendering features for chests, such as specially generated particle textures which work with resource packs. | 为箱子启用非常规实验性的渲染功能,例如与材质包一起使用的特殊生成的粒子材质 |
option.ebe.experimental_beds |
Experimental Beds | 实验性床 |
option.ebe.experimental_beds.comment |
Enables very experimental rendering features for beds, such as specially generated particle textures which work with resource packs. | 为床启用非常规的实验性渲染功能,例如与材质包一起使用的特殊生成的粒子材质 |
option.ebe.experimental_signs |
Experimental Signs | 实验性告示牌 |
option.ebe.experimental_signs.comment |
Enables very experimental rendering features for signs, such as specially generated particle textures which work with resource packs. | 为告示牌启用非常规实验性的渲染功能,例如与材质包一起使用的特殊生成的粒子材质 |
option.ebe.dump |
Dump Example Resources | 导出示例配置 |
option.ebe.dump.comment |
Dumps the mod's default resources to .minecraft/enhanced_bes_dump/ to be used as an example by resource pack makers. | 导出mod的默认配置到 .minecraft/enhanced_bes_dump/ 作为资源包作者的示例文件 |
screen.ebe.config |
Block Entity Settings | 方块实体优化设置 |
text.ebe.apply |
Apply | 应用 |
text.ebe.descriptions |
Hover over options for descriptions | 将鼠标悬停在描述选项上 |
text.ebe.chest_options |
Chest Options | 箱子选项 |
text.ebe.sign_options |
Sign Options | 告示牌选项 |
text.ebe.bell_options |
Bell Options | 钟选项 |
text.ebe.bed_options |
Bed Options | 床选项 |
text.ebe.shulker_box_options |
Shulker Box Options | 潜影盒选项 |
text.ebe.advanced |
Advanced | 高级 |
text.ebe.option_value_division |
: | : |
enhanced-block-entities/1.18-fabric-术语检查
| Key | 英文 | 中文 | 检查结果 |
|---|---|---|---|
value.ebe.true |
On | 开启 | ✔ 术语 on => 开 |
value.ebe.false |
Off | 关闭 | ✔ 术语 off => 关 |
value.ebe.all |
All | 全部 | ✔ 术语 all => 全部 |
option.ebe.render_enhanced_chests.comment |
Enables baked chest models, greatly improving performance in areas with lots of chests. Also allows for seeing chests from far distances. Disable if chests appear invisible, likely caused by another mod. | 启用自定义箱子模型, 极大提高了大量箱子区域的性能,可以看到远距离的箱子,如果箱子不可见,则禁用,可能是由另一个 mod 引起的 | ✔ 术语 chest => 箱子 |
option.ebe.render_enhanced_signs.comment |
Enables baked sign models and smart sign text rendering, greatly improving performance in areas with lots of signs. Also allows for seeing signs from far distances. Disable if signs appear invisible, likely caused by another mod. | 启用自定义告示牌模型, 极大提高了大量告示牌区域的性能,可以看到远距离的告示牌,如果告示牌不可见,则禁用,可能是由另一个 mod 引起的 | ⚠ 术语异常 sign => 署名 ✔ 术语 sign => 告示牌 |
option.ebe.render_enhanced_bells.comment |
Enables fully baked bell models, greatly improving performance in areas with lots of bells. Also allows for seeing bells from far distances. Disable if bells appear invisible, likely caused by another mod. | 启用自定义钟模型, 极大提高了大量钟区域的性能,可以看到远距离的钟,如果钟不可见,则禁用,可能是由另一个 mod 引起的 | ✔ 术语 bell => 钟 |
option.ebe.render_enhanced_beds.comment |
Enables baked bed models, greatly improving performance in areas with lots of beds. Also allows for seeing beds from far distances. Disable if beds appear invisible, likely caused by another mod. | 启用自定义床模型, 极大提高了大量床区域的性能,可以看到远距离的床,如果床不可见,则禁用,可能是由另一个 mod 引起的 | ✔ 术语 bed => 床 |
option.ebe.render_enhanced_shulker_boxes |
Enhanced Shulker Boxes | 增强潜影盒 | ✔ 术语 shulker box => 潜影盒 ⚠ 术语异常 shulker => 潜影贝 |
option.ebe.render_enhanced_shulker_boxes.comment |
Enables baked shulker box models, greatly improving performance in areas with lots of shulker boxes. Also allows for seeing shulker boxes from far distances. Disable if shulker boxes appear invisible, likely caused by another mod. | 启用自定义潜影盒模型, 极大提高了的大量潜影盒区域的性能,可以看到远距离的潜影盒,如果潜影盒不可见,则禁用,可能是由另一个 mod 引起的 | ✔ 术语 shulker box => 潜影盒 ⚠ 术语异常 shulker => 潜影贝 |
option.ebe.chest_ao |
Smooth Chest Lighting | 箱子平滑光照 | ✔ 术语 chest => 箱子 ✔ 术语 smooth => 平滑 |
option.ebe.chest_ao.comment |
Allows for chests to use smooth lighting and ambient occlusion. Requires Enhanced Chests to be enabled. | 允许箱子使用平滑照明和环境光遮蔽,需要开启增强箱子 | ✔ 术语 ambient => 环境 ⚠ 术语异常 smooth lighting => 平滑光照 ⚠ 术语异常 ambient => 环境音效 ✔ 术语 smooth => 平滑 |
option.ebe.sign_ao |
Smooth Sign Lighting | 告示牌平滑光照 | ⚠ 术语异常 sign => 署名 ✔ 术语 sign => 告示牌 ✔ 术语 smooth => 平滑 |
option.ebe.sign_ao.comment |
Allows for signs to use smooth lighting and ambient occlusion. Requires Enhanced Signs to be enabled. | 允许告示牌使用平滑照明和环境光遮蔽,需要开启增强告示牌 | ✔ 术语 ambient => 环境 ⚠ 术语异常 smooth lighting => 平滑光照 ⚠ 术语异常 ambient => 环境音效 ✔ 术语 smooth => 平滑 |
option.ebe.bell_ao |
Smooth Bell Lighting | 钟平滑光照 | ✔ 术语 bell => 钟 ✔ 术语 smooth => 平滑 |
option.ebe.bell_ao.comment |
Allows for bells to use smooth lighting and ambient occlusion. Requires Enhanced Bells to be enabled. | 允许钟使用平滑照明和环境光遮蔽,需要开启增强钟 | ✔ 术语 ambient => 环境 ⚠ 术语异常 smooth lighting => 平滑光照 ⚠ 术语异常 ambient => 环境音效 ✔ 术语 smooth => 平滑 |
option.ebe.bed_ao |
Smooth Bed Lighting | 床平滑光照 | ✔ 术语 bed => 床 ✔ 术语 smooth => 平滑 |
option.ebe.bed_ao.comment |
Allows for beds to use smooth lighting and ambient occlusion. Requires Enhanced Beds to be enabled. | 允许床使用平滑照明和环境光遮蔽,需要开启增强床 | ✔ 术语 ambient => 环境 ⚠ 术语异常 smooth lighting => 平滑光照 ⚠ 术语异常 ambient => 环境音效 ✔ 术语 smooth => 平滑 |
option.ebe.shulker_box_ao |
Smooth Shulker Box Lighting | 潜影盒平滑光照 | ✔ 术语 shulker box => 潜影盒 ⚠ 术语异常 shulker => 潜影贝 ✔ 术语 smooth => 平滑 |
option.ebe.shulker_box_ao.comment |
Allows for shulker boxes to use smooth lighting and ambient occlusion. Requires Enhanced Shulker Boxes to be enabled. | 允许潜影盒使用平滑照明和环境光遮蔽,需要开启增强潜影盒 | ✔ 术语 ambient => 环境 ⚠ 术语异常 smooth lighting => 平滑光照 ✔ 术语 shulker box => 潜影盒 ⚠ 术语异常 shulker => 潜影贝 ⚠ 术语异常 ambient => 环境音效 ✔ 术语 smooth => 平滑 |
option.ebe.christmas_chests.valueComment.allowed |
Allowed - Christmas texture will be applied from December 24th to 26th. | 允许 - 在 12 月 24 日至 26 日使用圣诞材质 | ✔ 术语 - => - |
option.ebe.christmas_chests.valueComment.forced |
Forced - Christmas texture will always be applied. | 强制 - 总是使用圣诞材质 | ✔ 术语 - => - |
option.ebe.christmas_chests.valueComment.disabled |
Disabled - Christmas texture will never be applied. | 关闭 - 永远都不使用圣诞材质 | ✔ 术语 - => - |
option.ebe.christmas_chests.comment |
Either allows, forces, or disables the Christmas chest texture. Requires Enhanced Chests to be enabled. | 不论是允许, 强制, 还是关闭圣诞箱子材质,需要开启增强箱子 | ✔ 术语 chest => 箱子 |
option.ebe.sign_text_rendering |
Sign Text Rendering | 告示牌文本渲染 | ⚠ 术语异常 sign => 署名 ✔ 术语 sign => 告示牌 |
option.ebe.sign_text_rendering.valueComment.smart |
Smart - The maximum render distance will be automatically determined based on how many signs are rendering at once. | 智能 - 最大渲染距离将根据一次渲染的标志数自动确定 | ✔ 术语 - => - ✔ 术语 maximum => 最大 ⚠ 术语异常 on => 开 ✔ 术语 render distance => 渲染距离 |
option.ebe.sign_text_rendering.valueComment.all |
All - All signs within block entity render distance will try to render text. Very performance heavy. | 全部 - 方块实体渲染距离内的所有标志都将尝试渲染文本,对性能影响很大 | ✔ 术语 - => - ✔ 术语 all => 全部 ✔ 术语 render distance => 渲染距离 ✔ 术语 entity => 实体 |
option.ebe.sign_text_rendering.valueComment.most |
Most - All signs within 50%% of block entity render distance will try to render text. | 大多数 - 在方块实体渲染距离的 50%% 内的所有标志都将尝试渲染文本 | ✔ 术语 - => - ⚠ 术语异常 all => 全部 ✔ 术语 render distance => 渲染距离 ✔ 术语 entity => 实体 |
option.ebe.sign_text_rendering.valueComment.some |
Some - All signs within 30%% of block entity render distance will try to render text. | 一些 - 在方块实体渲染距离的 30%% 内的所有标志都将尝试渲染文本 | ✔ 术语 - => - ⚠ 术语异常 all => 全部 ✔ 术语 render distance => 渲染距离 ✔ 术语 entity => 实体 |
option.ebe.sign_text_rendering.valueComment.few |
Few - All signs within 20%% of block entity render distance will try to render text. Highest performance. | 少数 - 在方块实体渲染距离的 20%% 内的所有标志都将尝试渲染文本,性能最好 | ✔ 术语 - => - ⚠ 术语异常 all => 全部 ✔ 术语 render distance => 渲染距离 ✔ 术语 entity => 实体 |
option.ebe.sign_text_rendering.comment |
Determines the maximum distance from the player that sign text will render. Requires Enhanced Signs to be enabled. | 决定告示牌文本与玩家的最大渲染距离,需要开启增强告示牌 | ⚠ 术语异常 sign => 署名 ✔ 术语 maximum => 最大 ✔ 术语 sign => 告示牌 ✔ 术语 player => 玩家 |
option.ebe.experimental_chests.comment |
Enables very experimental rendering features for chests, such as specially generated particle textures which work with resource packs. | 为箱子启用非常规实验性的渲染功能,例如与材质包一起使用的特殊生成的粒子材质 | ⚠ 术语异常 work => 工作 |
option.ebe.experimental_beds.comment |
Enables very experimental rendering features for beds, such as specially generated particle textures which work with resource packs. | 为床启用非常规的实验性渲染功能,例如与材质包一起使用的特殊生成的粒子材质 | ⚠ 术语异常 work => 工作 |
option.ebe.experimental_signs.comment |
Enables very experimental rendering features for signs, such as specially generated particle textures which work with resource packs. | 为告示牌启用非常规实验性的渲染功能,例如与材质包一起使用的特殊生成的粒子材质 | ⚠ 术语异常 work => 工作 |
option.ebe.dump.comment |
Dumps the mod's default resources to .minecraft/enhanced_bes_dump/ to be used as an example by resource pack makers. | 导出mod的默认配置到 .minecraft/enhanced_bes_dump/ 作为资源包作者的示例文件 | ✔ 术语 default => 默认 ⚠ 术语异常 used => 使用 |
screen.ebe.config |
Block Entity Settings | 方块实体优化设置 | ✔ 术语 entity => 实体 |
text.ebe.descriptions |
Hover over options for descriptions | 将鼠标悬停在描述选项上 | ✔ 术语 options => 选项 |
text.ebe.chest_options |
Chest Options | 箱子选项 | ✔ 术语 options => 选项 ✔ 术语 chest => 箱子 |
text.ebe.sign_options |
Sign Options | 告示牌选项 | ⚠ 术语异常 sign => 署名 ✔ 术语 options => 选项 ✔ 术语 sign => 告示牌 |
text.ebe.bell_options |
Bell Options | 钟选项 | ✔ 术语 options => 选项 ✔ 术语 bell => 钟 |
text.ebe.bed_options |
Bed Options | 床选项 | ✔ 术语 options => 选项 ✔ 术语 bed => 床 |
text.ebe.shulker_box_options |
Shulker Box Options | 潜影盒选项 | ✔ 术语 options => 选项 ✔ 术语 shulker box => 潜影盒 ⚠ 术语异常 shulker => 潜影贝 |
如无排版或格式化等特殊需求,请将译文中的标点(句号、逗号等,仅限文本部分)更改为全角标点。 此外,如果我没记错的话,在高版本中翻译规范去掉了中英之间的空格。
| key | ENG | CHI |
|---|---|---|
| option.ebe.render_enhanced_chests.comment | Enables baked chest models, greatly improving performance in areas with lots of chests. Also allows for seeing chests from far distances. Disable if chests appear invisible, likely caused by another mod. | 启用自定义箱子模型, 极大提高了大量箱子区域的性能,可以看到远距离的箱子,如果箱子不可见,则禁用,可能是由另一个 mod 引起的 |
这句话的逗号是不是有点多了?其他的描述文本同理。 如:
启用自定义箱子模型。在具有大量箱子的区域,这将提升游戏性能。此外,玩家也可看到远处的箱子。若启用后箱子无法被渲染,则可禁用该功能——这可能是另一模组不兼容导致的。
(未必要采用我这里给出的译法)
- 7+7时限进入第二阶段,请注意查看审核意见
@gabor1252
- 7+7时限已到,请注意查看审核意见,如有需要可自行reopen
@gabor1252