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Made NoClip module do its purpose.

Open mems01 opened this issue 4 years ago • 3 comments

I tried using the push out event, but it didn't help, therefore I'm using the block shape event. Also added two block mixin files since these two blocks would prevent the module from going through them.

mems01 avatar Nov 28 '21 15:11 mems01

I will have to check this myself to make sure there is no easier way.

1zun4secondary avatar Dec 31 '21 08:12 1zun4secondary

When I marked the PR as a draft, I was about to make a commit regarding an easy way of fixing NoClip + Pushout event, but that "fix" had a weird problem with gamemodes and after trying 100+ other methods to no avail (jeez), I found this one new method the moment I made that new commit. I also removed the pushout code from the MixinClientPlayerEntity file since it didn't really work out at all and added it to the MixinPlayerEntity file and also removed those 2 block related mixin files.

mems01 avatar Jan 15 '22 13:01 mems01

I also removed the pushout code from the MixinClientPlayerEntity file since it didn't really work out at all and added it to the MixinPlayerEntity file

It always worked, I just didn't clearly understand its purpose for some reason...

mems01 avatar Mar 31 '22 14:03 mems01