Godot-Water-Ripple-Simulation-Shader
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Doesn't work in Godot 4.0.2 in project's non-root folder
Steps to reproduce:
- Copy all files to project's root folder
- Run main scene, observe it works
- Move files to any subfolder
- Reassign shaders and resources in main scene
- Water ripple simulation stops working
Expected behaviour:
- Water ripple simulation works in subfolder
Environment:
- Godot 4.0.2 Linux edition with Mono
PS: it maybe Godot bug, I'm not sure.
Can't replicate it from 4.2 beta 4, both in this project with all content transferred in a subfolder and in my personal project folder structure.
I will try it in Godot 4.2 once stable is released.