CommandLine
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A console prompt for Unity.
CommandLine for Unity
A command line prompt for Unity projects.

Features
- Autocompletion: Navigate suggestions with Tab and Shift-Tab.
- History: Lookup the history with ↑ and ↓.
- Syntax highlighting.
- Works both for static and non-static members. Non-static members are supported only for classes derived from
UnityEngine.Object - Works for multiple
MonoBehaviours in a scene. - Command names are generated automatically.
- Partial name matching.
- Builtin operators:
!,~,+,-,*,/,%. Work with overloads as well. - Variable and command interpolation:
MyCommand $VariableorMyCommand ${MyOtherCommand 1 2 "hello"}
Usage
Add a [Command] attribute to a field, property or method. Works for static members of any class and also for non-static members of MonoBehaviour.
public class Person : MonoBehaviour {
// Works with non-static methods.
// The Walk() method will called for every Person loaded.
[Command]
public void Walk() { /*...*/ }
// Supports arguments (currently supports bool, int, float, Color, Vector2Int).
[Command]
public void ConsumeFood(float quantity) { /*...*/ }
// Works with fields and properties.
[Command]
public int money = 100000;
public int Age => /*...*/;
// Works with static members as well
[Command]
public static int AverageAge => /*...*/;
}