Windows Arm64 binaries?
While the x64 build emulates well on Windows 11 on Arm64, it's sub-obtimal. Sure, one could "just compile it" - which would work if everyone were a developer. 😉
Any chance to get Windows on Arm64 support as part of the regular build pipeline?
Also have a look at #95.
I actually got a Win-On-ARM Devkit at home now, so I can test those binaries. I'll give them as deep of a test run as I can soon, and if at least all features/libraries that are explicitly enabled here work, I'll add it to the auto-builds.
Support for building arm windows binaries already exists, so feel free to just build one yourself. But no guarantees everything actually works.
I can confirm with Termux Wine that all swcodecs work as expected, but I can't test hwaccel. qcom only supports full d3d12 and vulkan on X Elite. I guess the old DevKit can't support d3d12va and vulkan filters.
Afaik 8cx/SQ3 supports Vulkan with an MS compat pack (included in Surface Pro X and 9) Also, dx12 is supported, just not dx12 ultimate. Dx12 support has been around since SD850.
Hey @BtbN , are there any updates on the winarm64 binaries? They are an important dependency for torchaudio, and having them available would benefit the Pytorch community 😄
You can build them just fine now, but far from everything is tested so random thirdparty libs might not behave correctly.
@BtbN Any chance to have Windows Arm64 builds in the coming months ?
You can still build them yourself just fine, but I don't see them as reliable enough for daily builds.
mpv-winbuild provides prebuilt nightly windows arm64 ffmpeg (but not ffplay and ffprobe), which is a good alternative until the arm64 prebuild is released here. My own fork also has ffprobe and ffplay.
@divideconcept @Andarwinux installing via vcpkg offers arm64 windows builds with all the tools, maybe you should give it a try
Exist now.