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CVPR 2022 - derender3d: A method for de-rendering a 3D object from a single image into shape, material, and lighting, that is trained in a weakly-supervised fashion relying only on rough shape estimat...

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Thanks for your work and code, I have a few questions about **Extracting Coarse Light & Albedo**. 1. How should the total variation regularization (TV) mentioned in the paper be...

The distance from light source to object surface are related to depth. Why not consider it in your light model?

Hi, thanks for the reproducibility of your code. A little question about the result of co3d and `eval_cosy.py`. I got result as follow: ``` 35.5Hz Normal_l1: 0.96366 Normal_mse: 0.17515 Normal_dot:...

If I get the optimised $L_c$ from Equation 3, then the aggregated shading map is very close to $2 B_u$. Then watching Equation 4, why not just represent coarse albedo...

Hi, thanks for the great work. May I ask how can I train the model on my own dataset? From the paper, seems there is one step to extract coarse...

Hi, Thanks for the great work. When I try to inference the model and loading the checkpoints (CO3D), with whatever script I always get such errors: `ModuleNotFoundError: No module named...