Raylib-Go-Wasm
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raylib-go bindings for the web
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Raylib-Go-Wasm issues
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I successfully managed to compile and load custom shaders but can't seem to run any with BeginShaderMode (getting `Panic: invalid value` when passing uniforms). Are the shader functions not fully...
Since there isn't a way to pass pointers into web assembly. we need to first copy our struct into wasm. and then allocate a slice of bytes, copy the struct...