Brandon Castellano
Brandon Castellano
Hi @hudongloop; Would you be able to provide some reference material? Approximately what percentage of the frame is obscured by the object? I would start by increasing the detection threshold,...
Hi @sam09; I don't believe the current implementation of PySceneDetect can be GPU accelerated just yet. There is a pull request in the works, however, that may allow this by...
Haha no worries @sam09, it happens - thanks for the feedback. I would rather use OpenCL in retrospect, because I would like the software to run faster on *all* GPUs,...
@rsomani95 gotcha, will make a note of that, thanks. My updated plan is to create a new tool called [SceneStats](https://github.com/Breakthrough/SceneStats) written in C++ that does all the heavy lifting that...
@sam09 interesting, thanks for the response - I assume by hardware decoder you mean the GPGPU? Was most of the performance gain due to not having to transfer the decoded...
Closing this issue as won't-fix due to the current plan for performance improvements and optimization being the [SceneStats project](https://github.com/Breakthrough/SceneStats). If you have any comments/suggestions on this regard please feel free...
@flavienbwk that most definitely is a game changer, thanks for letting me know! I'll keep this issue re-opened and in the backlog for the time being. I'd still like to...
Apparently [braces need to be escaped](https://stackoverflow.com/a/44581064) in bash terminals as well, so might need to just use another delimiter symbol. I'm unable to find any documented best practices involving command...
I'm pursuing turning AdaptiveDetector into an online algorithm for the next release. This would also mean it no longer requires a StatsManager. It does mean some API changes as the...
I managed to make the transition, and AdaptiveDetector now doesn't require a StatsManager. Here's a beta version you can try if you're interested in testing (can be installed using `pip`):...