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Fix framebuffer overrelease error due to async target counts for iOS

Open justingra opened this issue 9 years ago • 2 comments

The frame buffers would not get updated due to the target counts being off from previous append calls. This can be reproduced by synchronous calls to processImage.

justingra avatar Oct 30 '16 20:10 justingra

Thanks for this @justingra

andydrizen avatar May 27 '17 04:05 andydrizen

This solution is on the right track but does not fully fix the issue. See https://github.com/BradLarson/GPUImage2/pull/243 for a proper fix.

joshbernfeld avatar Apr 03 '18 00:04 joshbernfeld