Jacob Merrill

Results 65 comments of Jacob Merrill

this command KX_MeshProxy.meshLerp() could be based on the transformUV https://docs.blender.org/api/blender_python_api_2_78_release/bge.types.KX_MeshProxy.html#bge.types.KX_MeshProxy.transformUV I know it loops through the vertex and sets uv, with KX_MeshProxy.meshLerp(), we could loop through and set the Pos,...

https://www.youtube.com/watch?v=m2Fh4fP03ZI

ok @panzergame I tried to touch base on IRC but we kinda missed each other for a mesh with N*N vertex (subdivided plane) we have get each vertex (n*n) and...

sounds good to me, I used the dictionary to have the index of the vertex array match the index of the dictionary, but a list could do the same I...

@DctrBinary any word? (thank you for your help so far!)

it's ok, I am just glad you have been looking into it. Thank you again for all your efforts! On Jul 1, 2018 2:38 PM, "DctrBinary" wrote: I've poked at...

so it also turns off culling etc? On Sat, Jan 9, 2016 at 12:06 AM, lordloki [email protected] wrote: > This feature will be available when Benoit merges with decklink branch....

Perhaps we should re-open this?

I think the system is setup to skip events and 'catch up' if it's behind 'missing events' is a symptom of draw / input / logic being tightly coupled I...

in upbge now, anything that works in the viewport works in game for the most part, to reduce the size of upbge, we would I think need to reduce the...