feat: Detect when player is within map bounds
Issue
If there are multiple maps, the player shows up on the lowest priority map of the same dimension but not where the rendered part of chunks are.
Use case
A nether map with roof transparency and then another map that is only the roof and above (to showcase redstone builds, etc).
- Clicking on a player on a different map, will take the user to the correct map for viewing what they are working on
@TBlueF No worries! That totally makes sense. I had actually started on that approach to refactor this PR, but time got away from me. I plan to pick it back up sometime in the next week or so.
BlueMap has now implemented render-masks which this PR would need to be updated to.
Additionally there should be a configuration to turn this behavior on and off.
I will close this for now due to inactivity, feel free to re-open if this is being updated :)