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feat: Detect when player is within map bounds

Open zachthedev opened this issue 9 months ago • 1 comments

Issue

If there are multiple maps, the player shows up on the lowest priority map of the same dimension but not where the rendered part of chunks are.

Use case

A nether map with roof transparency and then another map that is only the roof and above (to showcase redstone builds, etc).

  • Clicking on a player on a different map, will take the user to the correct map for viewing what they are working on

zachthedev avatar May 01 '25 20:05 zachthedev

@TBlueF No worries! That totally makes sense. I had actually started on that approach to refactor this PR, but time got away from me. I plan to pick it back up sometime in the next week or so.

zachthedev avatar May 12 '25 15:05 zachthedev

BlueMap has now implemented render-masks which this PR would need to be updated to. Additionally there should be a configuration to turn this behavior on and off.

I will close this for now due to inactivity, feel free to re-open if this is being updated :)

TBlueF avatar Oct 21 '25 18:10 TBlueF