Livre
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Large-scale Interactive Volume Rendering Engine
LRUCachePolicy::insert is only called on cache insertion, getting an element does not move it to the front of the list. Therefore elements are deallocated based on their creation time, not...
The glewGetContext macro seems to be missing in livre/lib/data/BoundingAxis.cpp and is apparently ill-defined in livre/lib/cache/TextureObject.cpp and livre/core/render/TexturePool.cpp ("error C2352: 'livre::GLContext::glewGetContext': illegal call of non-static member function"). Trying to build on...
hello, Is there any way to reduce/remove lines and ring artifacts thanks 
hello, It seems that int16 data type is not working in Live 0.8.0 no crash but the viewer remains black enhancement request: Is it possible to enable stereo rendering like...
When zooming in, the 'Loading bricks' progress bar only gets updated occasionally in the UI, not after each brick being sampled.
Pressing 'esc' when still sampling bricks causes the window to close, but bricks keep getting sampled and the application does not exit.
Because of the integer texture sampler restrictions we can not use the same code path, we are using with the current GL4 renderer. The sampling of integer textures are supported...