Bloo
Bloo
Feedback from server testing: This works as expected.
These are two separate issues: ### Dual Wielding Yes, this should be made easier as the current behaviour is inconsistent. ### New Conversion Types There's some good ones in here,...
For clarification, CE will also need adjsuting; the core issue here is that both CE and ZC have been dealing with vanilla attributes slightly wrongly, generating a vanilla attribute with...
This has been discussed within the team briefly, and the consesus seemed slightly against it. Personally, I think this wouldn't add too much and add issues such as not being...
In an internal discussion we decided to go with a dual-system for now. - any recipes which do not require NBT-specific inputs will be available in the normal crafting table...
We're closing this PR as it is very outdated and it seems better to start with a fresh PR based on the current master branch and set a smaller scope...
We now have a planned timeline for this: Once all the multiplayer issues (second review by @TheThanathor) and the fixes listed by @TheThanathor above have been applied, this will get...
I am heavily leaning towards the memory reset upon placement now. Converting this to a draft until necessary changes have been made.
Closing this PR as [this ](https://docs.google.com/document/d/1N88S8LXu-Zlo3H6jA6j2TSNVKnEEFAK_wIobP47Ivow/edit?usp=sharing) design document outlines our new strategy for metallurgy.
> @kruthers I have a design question that arose while investigating #837. The spawners created by orbis all have explicit light-level rules given by `custom_spawn_rules`, which appear to make the...