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Node Editor in QT

Results 7 eop-node-editor issues
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Wasn't implemented yet since I have to hook things like moving graphics items. Also it can be painful to generically store all connections and models independent of the user-classes

project is getting stars and forks, API documentation is now needed

There are a lot of update calls and still rendering doesn't always work correctly On top of that, performance is terrible

hovering over connection lines is especially troublesome

Implement automatic data propagation by having a function called "traverse_graph" / "parse_graph" or something similar. No idea how to do this exactly. The idea is to use pure virtuals that...

enhancement