eop-node-editor
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Node Editor in QT
Paste output of compilation here and analyze the impact
update example with working pipeline editor from devise2 and mock all functionality that's missing
implement pipeline editor frame from devise2 and mock all things needed
Wasn't implemented yet since I have to hook things like moving graphics items. Also it can be painful to generically store all connections and models independent of the user-classes
project is getting stars and forks, API documentation is now needed
There are a lot of update calls and still rendering doesn't always work correctly On top of that, performance is terrible
hovering over connection lines is especially troublesome
Implement automatic data propagation by having a function called "traverse_graph" / "parse_graph" or something similar. No idea how to do this exactly. The idea is to use pure virtuals that...