FlixelJS
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Flixel in Javascript (HTML5/Canvas)
FlxGroups are busted. They apparently destroy the clearRect ;)
In the example game, the tilemap shows a weird notch: The second tile in the map is an empty space
Unimplemented because it's a method of Sprite. Try using Canvas drawing methods to recreates this functionality. If Canvas won't do it without anti-aliasing, stick in a line-drawing algorithm that does...
The automatic conversion script is almost, but not entirely complete. As I recall, it should be functional once it handles statics + constants; at that point it should be able...
Because asset handling isn't added yet, sound has not been addressed. We'll attempt to dynamically create HTML5 objects.
If you attempt to rotate any FlxObject, its angle will become NaN. I've so far been unable to determine why or where this happens. Because Flixel determines which drawing method...
The game background is transparent instead of a color, and other objects such as tilemaps set transparency vs colors incorrectly too. This is probably because of the way I handle...
The following are not yet implemented but are planned, **roughly in order of importance**: - FlxText - FlxPause - FlxSave - FlxQuake, FlxFlash, FlxFade - FlxGamepad The following are not...
Text handling has not yet been addressed, in part because the asset system is not finished (Text in Flixel needs to use a developer-specified font)
The asset handling system will eventually handle pre-loading all images, sounds, etc, and providing a convenient reference to them. A single Assets object will hold references to all assets, for...