Feature Request: Graveyard Timer Cycle
Better lay dead and watching the action than waiting boring 30 seconds at the gy.. xD
Unfortunately, this feature seems to be technically impossible due to WoW API limitations (this source).
The GetAreaSpiritHealerTime() function only works when you're in ghost state after releasing spirit, which defeats the purpose of staying on your corpse to observe the battlefield. Evidence from developer community testing: "The problem is that GetAreaSpiritHealerTime() only returns a value greater than 0 if the player is dead (if UnitIsGhost("player") is true) and is near a SpiritHealer."
Someone made this plugin back in the day if it can help : https://github.com/Macumbafeh/Capping_restimer/blob/main/ResTimer/restimer.lua