Help
What happened?
does not translate.
[Service] Endpoint=GoogleTranslate
[General] Language=tr FromLanguage=en
[Files] Directory=Translation{Lang}\Text OutputFile=Translation{Lang}\Text_AutoGeneratedTranslations.txt SubstitutionFile=Translation{Lang}\Text_Substitutions.txt PreprocessorsFile=Translation{Lang}\Text_Preprocessors.txt
[TextFrameworks] EnableIMGUI=False EnableUGUI=True EnableNGUI=True EnableTextMeshPro=True EnableTextMesh=False EnableFairyGUI=True
[Behaviour] MaxCharactersPerTranslation=200 IgnoreWhitespaceInDialogue=True IgnoreWhitespaceInNGUI=True MinDialogueChars=20 ForceSplitTextAfterCharacters=0 CopyToClipboard=False MaxClipboardCopyCharacters=1000 EnableUIResizing=True EnableBatching=True UseStaticTranslations=True OverrideFont= OverrideFontTextMeshPro=arialuni_sdf_u2019 ResizeUILineSpacingScale= ForceUIResizing=False IgnoreTextStartingWith=\u180e; TextGetterCompatibilityMode=False GameLogTextPaths= RomajiPostProcessing=ReplaceMacronWithCircumflex;RemoveApostrophes TranslationPostProcessing=ReplaceMacronWithCircumflex CacheRegexPatternResults=False CacheRegexLookups=False CacheWhitespaceDifferences=False GenerateStaticSubstitutionTranslations=False GeneratePartialTranslations=False EnableTranslationScoping=False EnableSilentMode=True BlacklistedIMGUIPlugins= EnableTextPathLogging=False OutputUntranslatableText=False IgnoreVirtualTextSetterCallingRules=False MaxTextParserRecursion=1 HtmlEntityPreprocessing=True HandleRichText=True EnableTranslationHelper=False ForceMonoModHooks=False InitializeHarmonyDetourBridge=True
[Texture] TextureDirectory=Translation{Lang}\Texture EnableTextureTranslation=False EnableTextureDumping=False EnableTextureToggling=False EnableTextureScanOnSceneLoad=False EnableSpriteRendererHooking=False LoadUnmodifiedTextures=False DetectDuplicateTextureNames=False DuplicateTextureNames= EnableLegacyTextureLoading=False TextureHashGenerationStrategy=FromImageName CacheTexturesInMemory=True EnableSpriteHooking=False
[ResourceRedirector] PreferredStoragePath=Translation{Lang}\RedirectedResources EnableTextAssetRedirector=False LogAllLoadedResources=False EnableDumping=False CacheMetadataForAllFiles=True
[Http] UserAgent= DisableCertificateValidation=True
[TranslationAggregator] Width=400 Height=100 EnabledTranslators=
[Debug] EnableConsole=False
[Migrations] Enable=True Tag=4.12.1
[Baidu] BaiduAppId= BaiduAppSecret= DelaySeconds=1
[BingLegitimate] OcpApimSubscriptionKey=
[Custom] Url=
[ezTrans] InstallationPath=
[Google] ServiceUrl=
[GoogleLegitimate] GoogleAPIKey=
[LecPowerTranslator15] InstallationPath=
[Watson] Url= Key=
[Yandex] YandexAPIKey=
BepInEx Distribution
Stable from GitHub
Log outputs
System.MethodAccessException: Method `MonoMod.Utils.PlatformHelper.set_Current(MonoMod.Utils.Platform)' is inaccessible from method `BepInEx.Preloader.PlatformUtils.SetPlatform()'
at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_throw_method_access(intptr,intptr)
at BepInEx.Preloader.PlatformUtils.SetPlatform () [0x001ff] in <c168f36e9658474caf2ce5cde2db8d01>:0
at BepInEx.Preloader.PreloaderRunner.PreloaderPreMain () [0x00000] in <c168f36e9658474caf2ce5cde2db8d01>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00044] in <c6bd535f6ab848b4a13f34d01b756eef>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <c6bd535f6ab848b4a13f34d01b756eef>:0
at BepInEx.Preloader.Entrypoint.Main () [0x0008b] in <c168f36e9658474caf2ce5cde2db8d01>:0
Environment
- OS:windows 10 64 bit
- BepInEx: 5.4.19
- Game: Milf's Resort
I will be glad if you help