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cross-platform bitmap font implementation

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I ![Pix](https://user-images.githubusercontent.com/81314841/115244269-73e5b900-a12c-11eb-846e-9cde7a452c7a.png) Is there any way to apply pixelsnapping function to BitmapData or is it only available for displayed Bitmaps? Does not make sense that images are saved with poor...

Would be nice to have an option to set pixelsnapping and smoothing: ``` _bitmap = new Bitmap(_bitmapData, PixelSnapping.AUTO, true)); ```

Hi ! Thank you for sharing your code ! I updated it to work with recent versions of OpenFL and thought you might be interested ? The example project works...

The Tilesheet class has been removed from OpenFl 4.0.0 /opt/lib/haxelib/bitmapFont/0,9,4/bitmapFont/BitmapFont.hx:5: characters 7-31 : Type not found : openfl.display.Tilesheet

What do you think of pushing the format parsing and possibly layout logic (not rendering code) to https://github.com/HaxeFoundation/format? I know some of this originated in HaxePunk, it would be great...

I'm trying to add a semi-transparent background to the BitmapTextField, but when I'm setting the render mode to BLIT, the color and alpha are not properly displayed if I'm not...

At the moment I cannot even declare a bitmapfont or bitmaptextfield var without getting the following error: Source/bitmapFont/BitmapTextField.hx:1084: characters 3-27 : bitmapFont.BitmapFont has no field tilesheet

when i use bitmapfont in A Preloader and the target html5 of openfl project.the text didn't show anything.but when i use after the preloaded, it works fine. i check the...