Idea for multible types of notes
just realized that Rush! only has one type of minion yet muse dash has multiple my idea to have a chart use multiple minion types is using the combo colors so if the combo color changed the minion type would also change (though there might need to be a limit on the types of combo colors) this could also be used for the miniboss or the boss themselves but i see that to be left more towards skinning than having Rush! do it
Some of this is covered by https://github.com/Beamographic/rush/issues/1
We don't and prolly will not use combo colours to represent minion types. The specific minion type will likely be determined via a unique hitobject property. Std maps switch colours every 4 ish notes, so I don't think it would be a good conversion rule without making maps look like an incoherent mess.
I don't know if you're interested, but we do have some concepts/artwork that may help towards a visual overhaul of rush, if you're up for it.
@LumpBloom7
Some of this is covered by #1
We don't and prolly will not use combo colours to represent minion types. The specific minion type will likely be determined via a unique hitobject property. Std maps switch colours every 4 ish notes, so I don't think it would be a good conversion rule without making maps look like an incoherent mess.
oh i meant for dedicated charts conversions would be hell for combo color possibly only using one combo color for conversion but allow dedicated charts to use the combo color if thats even possible
@LumpBloom7
I don't know if you're interested, but we do have some concepts/artwork that may help towards a visual overhaul of rush, if you're up for it.
I could try to make some stuff but wont promise that they will be more that placeholder assets until later I dont really believe in my ability but if they're good enough then awesome. I mainly dont trust that ill be able to make the character but i think ill be able to do the rest