Asteroth
Asteroth
After thinking about it some more, I think preserving the existing behavior is probably preferable. Not just for backwards compatibility reasons, but making sure the path points furthest from the...
I recall that coming up before, I believe that is due to `alt1`'s intentional lack of shortcutting the path, making fighterbay departures much longer than normal. The noted behavior here,...
They were unrelated, and have since been fixed.
If someone wants to throw an approval in, I think we should go with the current version of the PR (flag = A, no flag = C), which involves the...
As an aside, I think there's a good argument to be made this be default for mods targeting 24 and up.
It's not entirely clear what the actual problem is here to me? Some options persist between mods and others do not, is that right? Unusual, and perhaps unideal certainly, but...
For what it's worth, these flags should be as simple as possible. I don't think any extra code or behaviors should account for these flags at all. Theyshould merely do...
For what it's worth, particle effects can replace death fireballs by using $Ship Death Effect and removing the fireball. The point about such usages being able to use +Parent Size...
### Relevant Log output When attempting to run crab-saber: ``` PS C:\Users\...\hotham> .\examples\crab-saber\scripts\run_on_device.ps1 Already configuring "src/main.rs" Using package `crab-saber` in `C:\Users\...\hotham\examples\crab-saber\Cargo.toml` Error: Invalid args. ```
@qazwsxal or @EatThePath might be able to say more, but I'm pretty sure this is an intentional changes to the tech room to have some slight red and blue accent...