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3D SDF primitives

Open caseybasichis opened this issue 4 years ago • 1 comments

Is diffvg able to handle 3D?

What would be involved in adapting diffvg for a 3D SDF primitive blend?

The diffvg code seems to make use of SDF for optimizing vector strokes, can the same machinery be used for composing cubes, spheres, pills etc?

caseybasichis avatar Jul 21 '21 19:07 caseybasichis

As I understand it, diffvg is for differentiable vector graphics. There are already differentiable 3D renderers out there, e.g. pytorch3D. These are probably a better fit for the task of rendering 3D Objects.

flono avatar Dec 08 '21 11:12 flono