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I have a few assets that, when exported, will generate more than 3 copies of the exact same texture file bit for bit with a different name. AND then it...

I was a bit surprised to find .unitypackages uploaded directly to the repo. Usually the source goes in the repo and the .unitypackages are uploaded to Releases. In any case...

hello,I export a glb file from unity scene,it can't import in blender.I found that this file has entensionsRequired KHR_materials_pbrSpecularGlossiness.Can I export a glb model without the KHR_materials_pbrSpecular Glossiness extension?

What is the encoding method for exporting images? I noticed that there is a color difference between the exported lighting map and the map in Unity. in unity: in BABYLONToolkit:

![Image](https://github.com/user-attachments/assets/55fea9a3-af6e-48e5-85e4-e4135b0d5cfa)