BabylonReactNative
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v1.8.2 breaks iOS Texture rendering
Describe the bug
- Textures were rendering fine with v1.8.1 on iOS.
- Downgrading from 1.8.2 to 1.8.1 breaks the Android App though ( blue background ).
- Updating to 1.8.2 makes all Meshes invisible on iOS ( / not render correctly ).
Minimal demo project is on its way ( will update soon )
To Reproduce Steps to reproduce the behavior:
- enable XR image tracking and render <EngineView>
- register tracking images and create sphere with texture
- iOS: texture renders fine on 1.8.1 but not in 1.8.2
- Android: texture renders fine on 1.8.2 but shows the blue background on 1.8.1
Expected behavior iOS Textures should render correctly and should not be invisible
Screenshots ( will update soon )
Other
- Platform: iOS + macOS ( running Xcode & Android )
Hi @undeaDD issue with Android and 1.8.1 is expected. There was issue with backbuffer swapping. So, 1.8.2 is the package to use. iOS issue is not expected. Can you please provide a script that repro the issue? Also, do you get any error/warning in the console? Did you try to do a GPU capture with Xcode?