BabylonPolymorph
BabylonPolymorph copied to clipboard
Change LinearRGB conversion to no longer use 2.2 approximation
In the SimpleMath class, we use 2.2 for our gamma correction when the glTF SDK has a function that will handle this without having to use an approximation. Since we don't need to worry about the speed costs, we should convert our colors to use the glTF SDK's function.