Babylon.js
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Parent node for all created WebXR nodes
Feature request
- as discussed on the forum here: https://forum.babylonjs.com/t/webxr-keepassets-and-assetcontainers
- WebXR currently creates nodes, such as controllers at the root level, when trying to use in conjunction with KeepAssets and scene switching/AssetContainers it would be easier to maintain, and would be overall neater anyway, if all WebXR created nodes/objects were parented to a WebXR_root TransformNode (say).
This issue has been automatically staled because it has been inactive for more than 14 days. Please update to "unstale".
https://forum.babylonjs.com/t/parent-node-for-all-created-webxr-nodes/52148