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Parent node for all created WebXR nodes

Open darkverse opened this issue 4 years ago • 1 comments

Feature request

  • as discussed on the forum here: https://forum.babylonjs.com/t/webxr-keepassets-and-assetcontainers
  • WebXR currently creates nodes, such as controllers at the root level, when trying to use in conjunction with KeepAssets and scene switching/AssetContainers it would be easier to maintain, and would be overall neater anyway, if all WebXR created nodes/objects were parented to a WebXR_root TransformNode (say).

darkverse avatar Dec 19 '21 22:12 darkverse

This issue has been automatically staled because it has been inactive for more than 14 days. Please update to "unstale".

github-actions[bot] avatar Mar 15 '24 00:03 github-actions[bot]

https://forum.babylonjs.com/t/parent-node-for-all-created-webxr-nodes/52148

thomlucc avatar Jul 17 '24 21:07 thomlucc