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Collision between tank and base is wrong

Open atupone opened this issue 2 years ago • 0 comments

The collision code, in the method isCrossing is wrong for the base. When is trying to rotate the tank get the correct rectangle, is using a wrong 2D matrix. The equivalent code for the rotation of the tank in the BoxBuilding is good

atupone avatar Mar 07 '24 19:03 atupone