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OpenGL Reference Documentation
The documentation for **EndPrimitive** function says > Calling **EndPrimitive** is equivalent to calling **EmitStreamVertex** with stream set to 0. That should be **EndPrimitiveStream**, not **EmitStreamVertex**.
Just a suggestion, I personally would find better wgl documentation quite useful, as the existing wgl documentation is quite poor.
I've pushed some changes to the https://github.com/KhronosGroup/OpenGL-Refpages repository, which are obviously not reflected here. And I'm seeing a lot of small fixes in this repo which are likely not reflected...
4.6 is nowhere to be found. GetVertexArrayIndexediv for example does not show up and you can't query info about it. But it does display the name if you start to...
at https://docs.gl/gl3/glTexImage2D, of `internalFormat`, it says: > Must be one of the following symbolic constants: `GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA16, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA8, GL_RGBA8UI, GL_SRGB8_ALPHA8, GL_RGB10_A2, GL_RGB10_A2UI, GL_R11F_G11F_B10F, GL_RG32F, GL_RG32I,...
typo noramlized instead of normalized on docs.gl/gl3/glVertexAttribPointer.xhtml Errors-section (lower third) GL_INVALID_OPERATION is generated by glVertexAttribPointer if size is GL_BGRA and noramlized is GL_FALSE.
`GL_INVALID_VALUE` is returned when the texture is immutable (e.g. has been set up with `glTexStorage2D`)
http://docs.gl/gl4/glClipControl  Presumably those should each render as a mathematical formula.
The offline version downloaded from [About](http://docs.gl/about.html) cannot be used normally without internet. The Problem: - Without internet, the left sidebar links, search and MathJax rendering, etc are completely not functional....
It would appear that the signature for `glClearNamedFramebufferfi` on page http://docs.gl/gl4/glClearBuffer is missing a parameter. According to https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glClearBuffer.xhtml the parameter drawBuffer should be included. The signature should be: `void glClearNamedFramebufferfi(GLuint ...