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Some questions ( might use this for prototyping ), would like some feedback.

Open codiemorgan opened this issue 4 months ago • 0 comments

Hi there.

  • Firstly - Is this package still supported/updated? ( will the remaining features be implemented at some point, particularly Serialization? ), It looks like there isnt any major development or updates currently.

  • I would like to ask if your Shader graphs use nodes that are Explicit to URP only? Modern Unity releases support BIRP ( Legacy ) renderer with Shader graph. Will your Shader graphs function properly if retargeted to HDRP as well as BIRP, Has this been tested?

In theory, it should be easily possible to support all 3 render pipelines using only shadergraph, but BIRP really shouldn't be a priority due to decline in use and Unity's eventual goal to remove it ) - and the compute things should work fine, I believe you can depreciate and remove the Shaderlab shaders. In most cases simply retargeting a shadergraph to another render pipeline is problem free ( except cases where SRP specific nodes are used ).

  • Would you also potentially be planning to implement support RTX ( if it is needed to build RayTracingAccelerationStructures manually, presumably so for all procedurals) - in HDRP ( and possibly URP if/when Unity decides to tick it off on Roadmap ).

codiemorgan avatar Oct 09 '25 03:10 codiemorgan