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Performance oriented voxel engine for unity.

Results 15 VloxyEngine issues
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The current noise API is limited, it just has very few dials. Ideally, the Noise API or more accurately generation API should have the following capabilities:- - Layer based with...

feature

- Expand upon the docs - look into creating Docusaurus components from c# doc tags - Add contributing guidelines

documentation
help

Added Q and E to move Camera up or down

Change the Sampler in TextureArray_AO to use Mirror instead of Repeat

The top faces are not rendered for the water blocks, which is to be expected due to the current meshing algorithm, which need to implement dual masking for meshing.

bug

![image](https://user-images.githubusercontent.com/4276275/236240754-e6c3b3bd-e665-419c-a1d9-71c9abf05eec.png) Hello, upon closer inspection there seems to be a visible seam.

![image](https://user-images.githubusercontent.com/4276275/236248793-f8201491-05a7-4a85-baa1-32371773cdc7.png) Seems like the scheduler never reclaims (unloads) faraway chunks, resulting in a loss of performance.

https://github.com/BLaZeKiLL/VloxyEngine/assets/4276275/881ddc40-533b-4b01-a3fd-168873841e9e

Currently, we just have run length encoded interval trees, while they are generally good it would be nice to have an option for other data structures to best suit any...

refactor

A more sophisticated water shader would be fun to add reference - https://alexanderameye.github.io/notes/stylized-water-shader/

shaders