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A native reimplementation of the Metroid Prime engine
https://user-images.githubusercontent.com/4616948/183788213-4276a169-498e-4b7e-b2b4-d7113edf0c24.mp4 lmao you're welcome for finding more and more insane stuff
Possibly only on 144hz monitor?? https://www.youtube.com/watch?v=OsTm4UXEA6A
https://www.youtube.com/watch?v=0598KT_TAo4 Don't remember having this issue on macOS or linux ever, but that's also not primarily where I test
https://cdn.discordapp.com/attachments/266413691287765004/828058739197739057/unknown.png Disabling LineRenderer fixes their alpha? Unclear exactly why... https://cdn.discordapp.com/attachments/266413691287765004/828058747908784128/unknown.png (After disabling linerenderer)
 It's uh, not supposed to look like this. Probably a simple fix, very low prio
1; the 'vortex' pull is weaker than it should be, you shouldnt be able to escape it 2; no damage? haha https://youtu.be/SMPF1dquHwE
Even when you kill all the bombus, their sound still haunts these hallowed halls https://youtu.be/xO6cpuRTgec
https://youtu.be/Yt8aDmlplO0 Pretty damn confident this was not typically like this.
log snippet: https://bin.horizon.pics/EO25Iw1HyN ongoing issue
If implemented well, 3D positional audio can GREATLY improve immersion. Check out for instance this video with headphones: [Quake 4 with 3D spatial sound 🎧 (OpenAL Soft HRTF audio)](https://www.youtube.com/watch?v=Vdn4XTpPqrg) Please...