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Camera projections are not working in Hydra material networks

Open sirpalee opened this issue 4 years ago • 0 comments

Describe the bug At the moment connecting camera nodes to UsdShade (to use for camera projection) nodes is not working.

We face several challenges:

  • We need to be able to access the Arnold camera node pointer when translating shader networks.
  • We have to deal with the multi-threaded sync nature of Hydra, so translating shaders needs to happen after translating cameras.
  • Deleting cameras need to update shader networks where the camera pointer is used.

sirpalee avatar Nov 25 '21 03:11 sirpalee