arnold-usd
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Arnold components for USD
**Describe the bug** When trying to export in the USD publisher an image sequence linked to a light (a gobo image sequence for an instance), it gets only the current...
**Describe the feature you'd like** We want to be able to compile Arnold USD with usd-22.08
**Changes proposed in this pull request** - Enable C++14 - Use primvar api instead of the mesh to create primvar **Issues fixed in this pull request** Fixes #1254
**Changes proposed in this pull request** - when remapping the usd shaders to Arnold, we handle the case where a value is set or a texture connected to the opacity...
Currently the opacity parameter of UsdPreviewSurface is translated to the arnold opactity parameter in standard_surface. However, it actually behaves like the transmission does, and should therefore be converted to this...
Currently the render delegate renders in a live buffer owned and managed by the usd hosts, like Houdini, usdview, etc. There are some solution to render in a file, like...
**Describe the bug** Portal lights no longer work when rendering via Arnold 7.1.2.1 in usdview A clear and concise description of what the bug is. **To Reproduce** Export via Maya...
**Describe[scene_2108.usda.zip](https://github.com/Autodesk/arnold-usd/files/6965892/scene_2108.usda.zip)he bug** A clear and concise description of what the bug is. **To Reproduce** Steps to reproduce the behavior: 1. Download the [ALAB asset](https://animallogic.com/usd-alab/) 2. Place the usda from [scene_2108.usda.zip](https://github.com/Autodesk/arnold-usd/files/6965892/scene_2108.usda.zip)...
Normally a curve with n vertices has n-2 primvar values (e.g. radius, texture coords etc.), so it is necessary to resample per-vertex primvars to achieve the correct number of values....
**Describe the bug** Asset with UDIM textures don't render in Maya Arnold USD **To Reproduce** Steps to reproduce the behaviour: 1. Open Maya with asset(has UDIMs) 2. Try to render...