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working with hexagonal maps in unity made easy.

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as title states, they should be initialized in constructor but that has been forgotten.

In 2D puzzles in UI mode Cartesian coordinates are Vector2 and Y is down the page. Also depends on Rect for scaling.

Find a path from one tile to another, taking account of tile movement cost. Should work on a grid that is derived from another grid (partial subset).

The tile rect is useful for attaching visual content, the grid rect is useful for scaling the display view.

While itch.io is a good place for downloading working games, it's not so good for source code intended to support a tutorial. It also does not provide a place to...

Hi, I have a new issue.. I was wondering if we can set the scale of a tile somewhere. Right now it assumes that a tile is 1 meter radius...