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Iter Vehemens ad Necem - a continuation of the graphical roguelike by members of http://attnam.com

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@Jaideay said: ``` I’ve discovered that the crafting system doesn’t maintain volume. If you craft a dagger and then dismantle it, you get back 4X what you put in So...

Bug
Balancing
Crafting subsystem

Reported [here](https://attnam.com/topics/Crafting-crash). Trying to make ingots out of iron. The first attempt was interrupted (because I was starving and passed out) but I decided to continue processing my lumps for...

Bug
Crafting subsystem
Crash (player triggered)

After dipping a green jade ax with a vial of raw liquefied magic, and attacking an enemy with said weapon, the game crashes.

I was thinking, and if XBRz could be processed in another thread? May be, `graphics::Stretch()` could buffer the result to blit later. As XBRz is realtime, my old machine is...

A string question history was introduced in e91cdad23a0a7de069f7048bbc1d03a531e14d26 and it seems that both crashes reported [here](https://attnam.com/topics/Cant-start-game-Ubuntu) are caused by a string question seg fault.

Bug
Crash (spontaneous)

Add a .deb package to releases.

Building

I'm trying to build the game on a Pinebook Pro (ARM 64, RK3399 SoC) running postmarketOS (based on Alpine). I'm apparently missing libpcre, but I'm not sure which of many...

**This was split on several PRs, but there is still code here that are not on them, so, let this be the last PR considered.** ----- **I think this is...

Developer Tools: - Moved wizard auto play code to it's own files, and improved it a bit. - Created cursed developer game mode, where player won't die (neither score), to...