AtomicExamples
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Retro Shooter Example Game
Hey, Got a bit of a request for a example game.
A retro shooter example game similar to Wolfenstien 3D, Doom, or Hexen.
- Level transition logic for moving between levels.
- End State: A Game over state on the second level Kill the Boss to get the key to exit the level.
- Four Enemy types (An Melee Enemy, Two ranged enemies (Example: Shotgun and Rifle), and a Ranged Area Of Effect (Rocket launcher) enemy) Each enemy should also have health between 0 and 100 as well as a death state.
- A Controllable Player character that moves with the W A S D keys and / or arrow keys. With health and death state.
- Pickup - A Heath kit that restores health, Ammo for various weapons, etc.
Side note - This would be a great example game for networked based cooperative and versus play.
I am looking into making this myself as a starter project for Atomic as for levels. I might be using LevelBuddy by Matt Lucas for the creation of the levels.