BlockRenderer
BlockRenderer copied to clipboard
Add option (or change default action) for output file names to support multiple same-name items
When the renderer does a batch render, if it encounters two blocks with the same ingame name it applies a numerical suffix to the name of the second one, incrementing as needed for further collisions.
Given that in 1.16 blocks are uniquely identified by their ID, is it possible to have a setting made (or just make this the default action) so that name collisions attempt to name the file based on the block's ID, formatted to title case instead? If a name collision still occurs, then apply the numerical suffix.
You can currently use the identifier instead of the name via an option in the ui, however I do agree adding a fallback for as option is a good idea.