[Bug]: Sprites imported using multiple mode can't be resources loaded after extraction
Are you on the latest version of AssetRipper?
Yes, I'm on the latest release of AssetRipper.
Which release are you using?
Linux x64
Which game did this occur on?
My own test project, here is a zip of it
Issue was first observed in Bug Fables where it is filled with this issue: https://steamdb.info/app/1082710/
Which Unity version did this occur on?
2018.4.12f1
Is the game Mono or IL2Cpp?
Mono
Describe the issue.
Basically, this project if you check internally, you will see I have under resources a sprite named test imported in multiple mode where there are 2 sprites defined in that same texture.
When I export this using 0.3.0.2, I get one texture sprite and 2 SEPARATE yaml. This isn't how the original project was structured, but the main problem is if you check the script of the project, it tries to load both sprites as resources and while it works in the original project, it no longer works after extraction.
This complicates extraction because the scripts no longer works correctly unless there's manual intervention. Moreover, the Unity sprite export option was removed in 0.3.0.1 which solved this issue meaning this latest release is unusable for me due to this problem