Master-Server-Unity
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Adding or removing player to or from a none static room needs more functionallity
Adding a player to a room that is not static need a check if it is the first player if yes it is the master player. Removing a player from a non static room need a check if it is the master if yes getPlayers from room use the first on from the list and make it to the master player than remove it. Also need a check if it is the master and is the last player in the room it needs to close the room instance -> Remove player from roomPlayerList and remove the room from the globalRoomManager and send command STOP_SERVER.