Placing spikestrips - can only place one
after placing a spikestrip i want to place another one it tells me i have already a spikestrip in deployment
you cant even place another one when a vehicle drives over the first one and it gets destroyed
you need to relog then you can place another one
happens in 4.4r4 and the spikestrip script is similar to dev
its no real bug its the way the script is done... since it checks in line 10 if there is a pickup addaction you cant place a second one and this addaction is not removed when the vehicle drives over it and destroys the spikestrip
Why is there a limit anyways? A bit stupid...
otherwise imagine if someone has a load of money and decides to buy ~50 of them and just place them everywhere, would be a bit annoying no?
should be no problem as good serveradmins wouldnt let trolls play as cops
AAAAND... limit.... ok... good... but then it should work again after the first one has been destroyed by the vehicle driving over it... which doesnt happen
i for my part wouldnt need a limit... placing at least 2 or 3 of them to make a street airtight should be possible if needed...
See #128
This will be changed