Krzysztof Wiśniewski

Results 81 issues of Krzysztof Wiśniewski

## Description This pull request adds `rotation` parameter to `cubyz:sbb` simple structure with default value `.random` which allows specifying fixed or randomized rotation for structures generated. Rotation for structure is...

## Description This pull request introduces sulfur based explosives: - dynamite stick - dynamite block Dynamite stick is crafted from 2 sulfur and 2 coal ![image](https://github.com/user-attachments/assets/e716ca32-7bfa-43a7-aa56-704bdd84c17c) It can be placed...

content

Current boolean degradable parameter for blocks is not enough to ensure eg. that trees generated next to each other don't overwrite each other, so it should be replaced with integer...

enhancement
terrain
refactor

Use `breakWithAxe`, `breakWithPickaxe` etc. to specify which tool should be used to break a block instead of relying on material tags like `wood` or `leaf` which should correspond to what...

refactor

#920 but not specialized for paths 🙃

question
refactor

https://github.com/PixelGuys/Cubyz/pull/1478#discussion_r2129521794 Related to: #1291

refactor

Currently there is a bit of a mess with `indexes` (numeric IDs internal to the game and specific to a world) and `IDs` (universal string identifiers of assets). Tasks are...

engine
refactor

`/sbb` command would allow player to save a blueprint and structure building block at once. Additionally it would automatically read the configuration based on #1580. Interface should be similar to...

enhancement
terrain

This issue is intended to aggregate the issues related to balancing and adding ores, gems and any other rare mineable resources player can find underground. I am fairly convinced that...

ideas

To make stuff like #81, respawn set block or similar "magical" blocks more immersive they could be designed as totems as suggest in https://github.com/PixelGuys/Cubyz/issues/81#issuecomment-2891228632

enhancement
content