ArchDemons

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The documentation for jmonkeyengine says that it is not necessary for each texture to do material. Material determines the the other quality of object than texture. E.g. rock not glow...

Torch placing logic is very simple. - Torch placed in NON SOLID tiles with odd coordinates (x, y). E.g Point(1, 3), Point(5, 7) - Only one torch available in tile...

odd with our 0-based coordinate system. We must remember that some of the tiles already has a the light without torch

Some correcting my algorithm. X - axis place only odd x-coordinate on SOUTH and NORTH walls. Y-axis place only odd y-coordinate on WEST and EAST walls (something like this) ![torch_2](https://cloud.githubusercontent.com/assets/12515916/13397755/63380b68-df0c-11e5-97e6-e1be0f0c1ea9.png)

Like so ![unnamed](https://cloud.githubusercontent.com/assets/12515916/13409809/a653c4a8-df45-11e5-92d6-53ab9bc9e081.jpg)

It should not. More specifically can, but not on this side of the wall (only on walls with blue lines)

The issue might be due to incompatibility between the Lombok plugin version and Java. You can try updating the plugin version to `id 'io.freefair.lombok' version '8.14.2'` or a newer

I want to try something lik Command-Query on Event Bus. Each client send query (e.g. i want build room 5x5) to server. Server checks possibility, and send command to client...

We haven`t performance problems in our case using Proxy classes. Also we can unproxy to get original object (small code modification) . > Could we maybe just separate KWD to...