Cosmos
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A multiplayer block-based space exporation game in active development
## AC - [ ] When you press escape: - [ ] If there are any open UI menus: All open UI menus should close - [ ] Otherwise the...
For 1 frame, every chunk entity spits out: ``` 2024-05-01T01:52:29.222309Z WARN bevy_hierarchy::valid_parent_check_plugin: warning[B0004]: The Chunk Entity entity with the GlobalTransform component has a parent without GlobalTransform. ``` after being loaded...
### AC - A wire takes up on block - Wires will connect if they are in adjacent blocks to each other. - A wire will be rendered & collide...
Sometimes entities aren't despawned when a structure is unloaded because they aren't given the despawn with structure flag fast enough, so the `save_the_kids` method saves them. Entities that don't despawn...
LODs are much faster than they used to be, but there is still room for significant improvements - [ ] Better neighbor checking - [ ] Currently LODs will not...
Currently you can see through a planet if it is mostly water/ice because there is no sense of depth when water is rendered. ## AC - As a player, when...
As a player, I want each planet to have more than just one terrain type so that they're interesting to explore and are more unique. ### AC - Infrastructure created...
Cover: - Biosphere architecture - Biome architecture - Compute shader implementation