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Slabs new hitboxes for placement cause some blocks to go invisible and some be placed wrong/oddly

Open Crykenpie opened this issue 2 years ago • 7 comments

image image As seen in the first screenshot, the mod made the slabs place weird and that made the connecting block go invisible/transparent. and in the second it shows how the hitbox is weird/off and it ended up placed weird. I enjoy the aspect of the mod for more customization but i'm just trying to build a floor out of wood slabs in Medieval Minecraft 1.20.1 Fabric, and its made it more complicated when it's not needed. It would be much better if you could toggle the advanced placement hitboxes while in game with a keybind of some sort or something.

Crykenpie avatar Sep 07 '23 17:09 Crykenpie

The hitbox is correct, the vertical slab model isn't being loaded for some reason.

Does the resource pack you are using have a custom blockstate definition for the spruce slab? Please send logs and the name of the resource pack for me to look into this issue further

Andrew6rant avatar Sep 08 '23 17:09 Andrew6rant

It appears that its actually QFAPI doing this, as this happens to me exactly as it happens to him when I use QFAPI, but not regular fabric

DiosDonutSlave avatar Sep 11 '23 07:09 DiosDonutSlave

i've the same problem, but in my modpack I have not the QFAPI... I don't understand from where there are this bug. It's not from my shader nor my ressource packs

corentin-godefroy avatar Sep 12 '23 15:09 corentin-godefroy

If I could have logs, I might be able to diagnose what the issue is.

Andrew6rant avatar Sep 13 '23 22:09 Andrew6rant

latest.log Here is my log. It say there are missing models for some texture of better end and betternether, but the bug act on ALL slabs without exception, minecraft vanilla slabs too. A track is about multiple error about Modification of "baked model after bake" : "[Worker-Main-6/ERROR]: Failed to modify baked model after bake" "java.lang.IllegalArgumentException: Cannot create a MultiRenderTypeModel for a wrapped model that isn't CompositeModel.Baked", for your reasearch Oh and of course it's a client bug. On server, i'm the only one to have this bug...

corentin-godefroy avatar Sep 14 '23 06:09 corentin-godefroy

Do you have any other mods that are changing slabs adding or making outher stuff with slabs or textures of wood? maybe some feature of your shader like pbr or something that changed the rendering of a block?

Edit: Or maybe some variated textures?

Anoaxx avatar Jan 21 '24 23:01 Anoaxx

Using only QFAPI 7.5.0+0.91.0 and AutoSlabs 1.1.3 On Quilt 0.24.0 (and 0.25.0-beta.4), Minecraft 1.20.1

  • Created a new Instance;
  • Installed QFAPI and AutoSlabs;
  • Started the game;
  • Created a new world;
  • Placed a slab.

Screenshot from 2024-04-13 21-57-13

Didn't notice any diference in logs with or without AutoSlabs Logs with AutoSlabs https://mclo.gs/ajpLFOQ Logs without AutoSlabs https://mclo.gs/VuMvp6i

VinnyStalck avatar Apr 14 '24 01:04 VinnyStalck