LX86

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> We _should_ be always be preloading the exterior textures (to stop a freeze when hitting F2), but I'd suspect its probably a visibility update here. I was also confused...

Ah I figured what happened, I was now testing on routes with runinterval, and when it updates the visibility via camera rotation it also loaded the exterior of the AI...

Essentially: - This lag spike only happens on route with .RunInterval, as it attempts to load the train texture infront - The Quad Tree PR probably introduced this, it has...

I am pretty certain (at least from my observation) that the visibility part is an actual bug. Though one thing I observed is that it doesn't happen on a 2D...

No expert in this, but day and night texture are still in use. The linked errata simply means that applying the *same* texture file on both day and night texture...

A more cleaner approach would be something like: `StateFunction = Mod[value + pluginstate[10], ]` Anyways I don't see alot of issues with swapping the mesh, in most case it shouldn't...

I have thought about this for a bit, my approach would be: Make a MinSpeed variable If the train is below the minimum speed, set MinSpeed to TargetSpeed (So the...

Please clarify the MTR version, is this on 3.2.2?

Your tmpfs is full, try running `df -h /run/user/1000` in a terminal when this error occurs. What *likely* happened is that MTR reads fonts from an InputStream, those font are...

Dunno. Best guess is that it runs in the same thread as the occlusion culling thread which prevented the culling status to be updated, but I haven't looked at it...