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Character sprites decouple from movement on loop seams when edge of camera is near map seam
~~Tough to replicate.~~
~~On a looping map, when a character is moving across the loop seam: if the player enters the ship or boat it will sometimes cause the character sprite to decouple from its internal position (_x and _realX become different).~~
Corrects itself once the sprite animates back into its correct position.
Changing the move-route "distance" algorithm for looping maps does not seem to have fixed this.
Re-identified issue, seems to be related to looping map seams and where MV puts the character graphic.