mv-plugins
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Altimit Systems RPG Maker MV Plugin collection
Fix 1 cycle delay in processing of move commands that causes a visible stutter when the player is moving via set movement route.
Hello. I’ve just tried out this plugin, but there are a few issues persist: https://forums.rpgmakerweb.com/index.php?threads/galvs-map-projectiles-altimit-pixel-movement.106518/ This lad said that Galv’s Map Projectile doesn’t even work with your pixel movement plugin...
This discussion carries on from issue https://github.com/AltimitSystems/mv-plugins/issues/22 The new API has support for both XML and JSON, but there's currently no documentation for either of these formats whilst the API...
An impassable event in a 1-tile-wide corridor can be squeezed past with the default settings
I'm running RMMV 1.6.2, using a blank project with just pixel movement and pixel movement debug. I've been going through the example plugin commands to try to get a better...
i was trying to use the altimitmovement with the chrono engine, and i think this two systems can be a great combination, but it doesn't work, at the time of...
This breaks cut-scenes and is annoying. Making the follower's distance closer didn't help and making the follower's collision smaller didn't help.  This could be improved by having a setting...
Using the default 'turn towards player' command, the NPC will snap to a perfect N/S/E/W facing. Once we're using pixel movement, this looks pretty unnatural and doesn't work great for...
As the title says... it is currently not compatible with YEP region restrictions, unfortunately.
As title says... it is currently not compatible with auto map transfer from the map's notes. Plugin is: Shaz's 'map_edge_transfer'.