kinetics icon indicating copy to clipboard operation
kinetics copied to clipboard

A blazingly fast physics engine for both servers and the web, written in TypeScript 🔥

Results 6 kinetics issues
Sort by recently updated
recently updated
newest added

Features which must be completed in order of necessity: - [x] Collision detection/resolution between different types of polygons. - [x] Utilize the [Separating Axis Theorem](https://en.wikipedia.org/wiki/Hyperplane_separation_theorem). - [x] Utilize [Minimum Translation...

enhancement

For fast moving entities, entities may phase through eachother.

enhancement

The code enforces a rectangular boundary system with the private `System.defineBoundaries` method. Make defining walls up to the client.

enhancement

When looking at the latest published version on the NPM registry (https://www.npmjs.com/package/kinetics.ts), the code for `System.ts` says `private update()`. The code shown in the introduction (https://kinetics.vercel.app/docs) says that it should...

Switched from old `bounds` config parameter to new `dimensions` parameter.

Hi, Can you please share your benchmark code? Are you using newest version of planck? Also I wonder what you think make this library faster? Thanks