FXGL
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Best options for displaying a zoomable SVG image from within FXGL
Hi - I'm keen to use SVG to define a (geographic) map which can be zoomed by the user in the game I'm creating. FXGL doesn't appear to support SVG images, but I can create a bufferedimage from the SVG - can I convert a bufferedimage into a texture and then go from there? Or is the only answer to write something custom 😱 and make a pull request? Ideally I'd like to avoid the latter!