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Unity plugin that provide AsyncGPUReadback for OpenGL

Results 3 AsyncGPUReadbackPlugin issues
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In native plugin getPixelSizeFromInternalFormat returns size in bits! Therefore, you allocate 8 times more memory than necessary.

Is there a reason why there is no support for the android platform? How one can build the library themself?

I'm really excited to see this great repo! I'm currently working on a project that needs to read back data from compute shader result, and it must run on Linux....